Holy Fire → Hammerdin
Strong early packs with a fast weapon; hammers give broad campaign coverage after the respec.
Consider: Hammers unlock at 18; the preview uses 25. Positioning and mana matter, especially in narrow areas.
D2R Leveling Companion
Quests, skill points and gear for every class.
Strong early packs with a fast weapon; hammers give broad campaign coverage after the respec.
Consider: Hammers unlock at 18; the preview uses 25. Positioning and mana matter, especially in narrow areas.
Caster alternative: Holy Bolt at 6, FoH at 30. Particularly comfortable against demons and undead.
Consider: Animals need melee or a mercenary early, then FoH’s single-target lightning. This is slower in animal-heavy areas.
Other styles: You can start Holy Fire and respec to FoH at 30 instead of starting Holy Bolt. Zeal and Smite are physical alternatives when you have an appropriate weapon; Smite is not a broad pack-clearing recommendation. Their point tables are not included here.
Required fights: Hammers encounter magic immunes in Hell. FoH’s bolts have different target rules. Prepare a mercenary for required fights your selected skill cannot finish.
Put 1 point in Might (rank 1).
5 Vitality
Read ahead · no tracking needed
Paladin · Holy Fire → Blessed Hammer (respec at level 25)
Follow the rows at your own pace. Checking off levels is optional. This path uses your Strength and Dexterity targets and any quest rewards you have already recorded. Future quest points depend on your level when you collect them; recording a reward recalculates the path.
Extra points in each difficulty: Den of Evil +1 skill, Radament +1 skill, Izual +2 skills, and Lam Esen’s Tome +5 stats. Spend skill rewards on the next planned skill that is unlocked, or save them until it unlocks. Meet your equipment’s Strength and Dexterity requirements, then put remaining stats in Vitality.
Planned transition: Blessed Hammer at level 25. This reading path includes the respec and reallocation. The build is available from level 18; delay the switch until your damage, mana and gear are comfortable. Your tracker stays on the starter until you confirm an actual in-game respec.
Allocation rules are checked against the displayed patch 3.2 data snapshot. Later item and balance changes are not simulated here. These are suggested campaign routes; completion speed and safety have not been playtested for every class and gear setup.
This core route leaves 10 skill points unassigned at level 99 for your endgame build. Rows marked “core complete” do not imply another skill is about to unlock.
| Level | Skill points | Stat points |
|---|---|---|
| 1Current | Use your starting skills | Starting attributes |
| 2 | 1 → Might (rank 1) | 5 Vitality |
| 3 | 1 → Sacrifice (rank 1) | 5 Vitality |
| 4 | 1 → Resist Fire (rank 1) | 5 Vitality |
| 5 | 1 → Resist Fire (rank 2) | 5 Vitality |
| 6 | 1 → Holy Fire (rank 1) | 5 Vitality |
| 7 | 1 → Holy Fire (rank 2) | 5 Vitality |
| 8 | 1 → Holy Fire (rank 3) | 5 Vitality |
| 9 | 1 → Holy Fire (rank 4) | 5 Vitality |
| 10 | 1 → Holy Fire (rank 5) | 5 Vitality |
| 11 | 1 → Holy Fire (rank 6) | 5 Vitality |
| 12 | 1 → Zeal (rank 1) | 5 Vitality |
| Level | Skill points | Stat points |
|---|---|---|
| 13 | 1 → Holy Fire (rank 7) | 5 Vitality |
| 14 | 1 → Holy Fire (rank 8) | 5 Vitality |
| 15 | 1 → Holy Fire (rank 9) | 5 Vitality |
| 16 | 1 → Holy Fire (rank 10) | 5 Vitality |
| 17 | 1 → Holy Fire (rank 11) | 5 Vitality |
| 18 | 1 → Holy Fire (rank 12) | 5 Vitality |
| 19 | 1 → Holy Fire (rank 13) | 5 Vitality |
| 20 | 1 → Holy Fire (rank 14) | 5 Vitality |
| 21 | 1 → Holy Fire (rank 15) | 5 Vitality |
| 22 | 1 → Holy Fire (rank 16) | 5 Vitality |
| 23 | 1 → Holy Fire (rank 17) | 5 Vitality |
| 24 | 1 → Holy Fire (rank 18) | 5 Vitality |
| Level | Skill points | Stat points |
|---|---|---|
| 25 | Respec · reallocate earned points 1 → Might (rank 1) 1 → Blessed Aim (rank 1) 1 → Concentration (rank 1) 1 → Prayer (rank 1) 1 → Cleansing (rank 1) 1 → Defiance (rank 1) 6 → Vigor (rank 6) 1 → Smite (rank 1) 1 → Charge (rank 1) 1 → Holy Bolt (rank 1) 8 → Blessed Hammer (rank 8) 1 → Holy Shield (rank 1) | Reallocate, not extra stats120 Vitality |
| 26 | 1 → Blessed Hammer (rank 9) | 5 Vitality |
| 27 | 1 → Blessed Hammer (rank 10) | 5 Vitality |
| 28 | 1 → Blessed Hammer (rank 11) | 5 Vitality |
| 29 | 1 → Blessed Hammer (rank 12) | 5 Vitality |
| 30 | 1 → Blessed Hammer (rank 13) | 5 Vitality |
| 31 | 1 → Blessed Hammer (rank 14) | 5 Vitality |
| 32 | 1 → Blessed Hammer (rank 15) | 5 Vitality |
| 33 | 1 → Blessed Hammer (rank 16) | 5 Vitality |
| 34 | 1 → Blessed Hammer (rank 17) | 5 Vitality |
| 35 | 1 → Blessed Hammer (rank 18) | 5 Vitality |
| 36 | 1 → Blessed Hammer (rank 19) | 5 Vitality |
| 37 | 1 → Blessed Hammer (rank 20) | 5 Vitality |
| 38 | 1 → Vigor (rank 7) | 5 Vitality |
| 39 | 1 → Vigor (rank 8) | 5 Vitality |
| 40 | 1 → Vigor (rank 9) | 5 Vitality |
| Level | Skill points | Stat points |
|---|---|---|
| 41 | 1 → Vigor (rank 10) | 5 Vitality |
| 42 | 1 → Vigor (rank 11) | 5 Vitality |
| 43 | 1 → Vigor (rank 12) | 5 Vitality |
| 44 | 1 → Vigor (rank 13) | 5 Vitality |
| 45 | 1 → Vigor (rank 14) | 5 Vitality |
| 46 | 1 → Vigor (rank 15) | 5 Vitality |
| 47 | 1 → Vigor (rank 16) | 5 Vitality |
| 48 | 1 → Vigor (rank 17) | 5 Vitality |
| 49 | 1 → Vigor (rank 18) | 5 Vitality |
| 50 | 1 → Vigor (rank 19) | 5 Vitality |
| 51 | 1 → Vigor (rank 20) | 5 Vitality |
| 52 | 1 → Blessed Aim (rank 2) | 5 Vitality |
| 53 | 1 → Blessed Aim (rank 3) | 5 Vitality |
| 54 | 1 → Blessed Aim (rank 4) | 5 Vitality |
| 55 | 1 → Blessed Aim (rank 5) | 5 Vitality |
| 56 | 1 → Blessed Aim (rank 6) | 5 Vitality |
| 57 | 1 → Blessed Aim (rank 7) | 5 Vitality |
| 58 | 1 → Blessed Aim (rank 8) | 5 Vitality |
| 59 | 1 → Blessed Aim (rank 9) | 5 Vitality |
| 60 | 1 → Blessed Aim (rank 10) | 5 Vitality |
| Level | Skill points | Stat points |
|---|---|---|
| 61 | 1 → Blessed Aim (rank 11) | 5 Vitality |
| 62 | 1 → Blessed Aim (rank 12) | 5 Vitality |
| 63 | 1 → Blessed Aim (rank 13) | 5 Vitality |
| 64 | 1 → Blessed Aim (rank 14) | 5 Vitality |
| 65 | 1 → Blessed Aim (rank 15) | 5 Vitality |
| 66 | 1 → Blessed Aim (rank 16) | 5 Vitality |
| 67 | 1 → Blessed Aim (rank 17) | 5 Vitality |
| 68 | 1 → Blessed Aim (rank 18) | 5 Vitality |
| 69 | 1 → Blessed Aim (rank 19) | 5 Vitality |
| 70 | 1 → Blessed Aim (rank 20) | 5 Vitality |
| 71 | 1 → Concentration (rank 2) | 5 Vitality |
| 72 | 1 → Concentration (rank 3) | 5 Vitality |
| 73 | 1 → Concentration (rank 4) | 5 Vitality |
| 74 | 1 → Concentration (rank 5) | 5 Vitality |
| 75 | 1 → Concentration (rank 6) | 5 Vitality |
| 76 | 1 → Concentration (rank 7) | 5 Vitality |
| 77 | 1 → Concentration (rank 8) | 5 Vitality |
| 78 | 1 → Concentration (rank 9) | 5 Vitality |
| 79 | 1 → Concentration (rank 10) | 5 Vitality |
| 80 | 1 → Concentration (rank 11) | 5 Vitality |
| Level | Skill points | Stat points |
|---|---|---|
| 81 | 1 → Concentration (rank 12) | 5 Vitality |
| 82 | 1 → Concentration (rank 13) | 5 Vitality |
| 83 | 1 → Concentration (rank 14) | 5 Vitality |
| 84 | 1 → Concentration (rank 15) | 5 Vitality |
| 85 | 1 → Concentration (rank 16) | 5 Vitality |
| 86 | 1 → Concentration (rank 17) | 5 Vitality |
| 87 | 1 → Concentration (rank 18) | 5 Vitality |
| 88 | 1 → Concentration (rank 19) | 5 Vitality |
| 89 | 1 → Concentration (rank 20) | 5 Vitality |
| 90 | Core complete · point unassigned | 5 Vitality |
| 91 | Core complete · point unassigned | 5 Vitality |
| 92 | Core complete · point unassigned | 5 Vitality |
| 93 | Core complete · point unassigned | 5 Vitality |
| 94 | Core complete · point unassigned | 5 Vitality |
| 95 | Core complete · point unassigned | 5 Vitality |
| 96 | Core complete · point unassigned | 5 Vitality |
| 97 | Core complete · point unassigned | 5 Vitality |
| 98 | Core complete · point unassigned | 5 Vitality |
| 99 | Core complete · point unassigned | 5 Vitality |
Finishing the campaign and farming XP are different goals. Use an XP stop when progression slows; avoid farming a fixed number of runs when your next act already clears well.
Follow Act I first. Optional Tristram runs can help around levels 6–14 when campaign progress slows; there is no need to farm every checkpoint.
Prioritize movement, damage, resistances and potion supply. A short gear stop can save more time than extra levels. Skip optional immune packs; change plans if a required fight cannot be handled.
Try a higher player setting only while kills stay quick and safe. Extra XP per monster comes with extra monster life. Compare XP gained over a few timed runs; player setting 8 is not automatically fastest. This setting is for offline play.
Nearby party members share XP. Stay with the killing group; a higher-level helper does not guarantee better XP. Completing your own Ancients requires level 20 / 40 / 60. Special quest-sharing rushes follow different rules and need a separate guide; this checklist follows your own quest completion.
Level-appropriate weapons, movement and mana items can make another route competitive. Check item requirements first. To enable Terror Zones in your own games, finish Baal in that difficulty; compare the active zone with a reliable dense area. Avoid repeated deaths.
Clear every monster, then speak to Akara. Mark this after collecting the skill point.
This is a suggested allocation plan, not a readout of your character. Check quest rewards before following it.
Start with your question
Read the short answer, then open the tool with your actual item or character details. Game version, unknown inputs and tradeoffs stay visible.
Choose your class, level, difficulty and completed reward quests in Leveling Companion. It shows a leveling route and the next allocations. Your chosen route and available quest points matter; it does not diagnose every possible endgame build.
See my next leveling step →Compare two detailed routes for each of the eight classes, including Fire Ball or Nova into Blizzard, summons or Bone Necromancer, and fire or magic Warlock. Preview all levels before changing your tracker. The comparisons explain respecs, equipment and immunity limits, and identify further styles whose point tables are not included.
Compare leveling routes →The companion suggests optional XP stops for your level and difficulty and explains offline player settings, nearby party XP, supplied gear and Terror Zones. Faster campaign progress and faster XP farming are different goals. Compare safe clear speed and downtime; a larger player setting is not automatically better.
See leveling methods →Reviewed 5 October 2026. Answers cover unmodified D2R expansion games and the listing scopes shown by each price board. Tool capabilities are described here; full character damage and personal trade valuation need more context.