Normal plan Unlock core kit, collect runes, and avoid over-farming before Baal.
Solo pacing: finish power quests, keep waypoints, and farm only when the next act starts feeling slow.
Starter route Holy Fire carries Normal. Swap into Blessed Hammer once mana, FCR, and positioning feel stable.
Usually respec around level 24-30, or after Normal Baal if solo gear is weak.
Next point Level 2: Level-up point Put 1 skill point in Might to reach hard rank 1.
Mark doneSkill points earned 0
Stat points earned 0
Route progress 0/43
Level 2Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 1)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 2: spend both rewards now so the next row stays exact. Normal Den of EvilQuest skill reward +1 skillquest step Put 1 skill point: Might (rank 2)Stats: No stat points from this quest.Den of Evil grants +1 skill point in Normal. Level 3Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 3)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 3: spend both rewards now so the next row stays exact. Level 4Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 4)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 4: spend both rewards now so the next row stays exact. Level 5Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 5)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 5: spend both rewards now so the next row stays exact. Level 6Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 6)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 6: spend both rewards now so the next row stays exact. Level 7Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 7)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 7: spend both rewards now so the next row stays exact. Level 8Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 8)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 8: spend both rewards now so the next row stays exact. Level 9Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 9)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 9: spend both rewards now so the next row stays exact. Level 10Level-up point +1 skill / +5 stat Put 1 skill point: Might (rank 10)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 10: spend both rewards now so the next row stays exact. Level 11Level-up point +1 skill / +5 stat Put 1 skill point: Holy Bolt (rank 1)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 11: spend both rewards now so the next row stays exact. Level 12Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Aim (rank 1)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 12: spend both rewards now so the next row stays exact. Level 13Level-up point +1 skill / +5 stat Put 1 skill point: Prayer (rank 1)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 13: spend both rewards now so the next row stays exact. Level 14Level-up point +1 skill / +5 stat Put 1 skill point: Defiance (rank 1)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 14: spend both rewards now so the next row stays exact. Normal RadamentQuest skill reward +1 skillquest step Put 1 skill point: Cleansing (rank 1)Stats: No stat points from this quest.Radament grants +1 skill point in Normal. Level 15Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Aim (rank 2)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 15: spend both rewards now so the next row stays exact. Level 16Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Aim (rank 3)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 16: spend both rewards now so the next row stays exact. Level 17Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Aim (rank 4)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 17: spend both rewards now so the next row stays exact. Level 18Level-up point +1 skill / +5 stat Put 1 skill point: Concentration (rank 1)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 18: spend both rewards now so the next row stays exact. Level 19Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 1)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 19: spend both rewards now so the next row stays exact. Level 20Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 2)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 20: spend both rewards now so the next row stays exact. Normal Lam Esen's TomeQuest stat reward +5 stat Put stats: No skill pointStats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Lam Esen's Tome grants +5 stat points in Normal. Level 21Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 3)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 21: spend both rewards now so the next row stays exact. Level 22Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 4)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 22: spend both rewards now so the next row stays exact. Level 23Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 5)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 23: spend both rewards now so the next row stays exact. Level 24Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 6)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 24: spend both rewards now so the next row stays exact. Level 25Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 7)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 25: spend both rewards now so the next row stays exact. Normal Izual point 1/2Quest skill reward +1 skillquest step Put 1 skill point: Blessed Hammer (rank 8)Stats: No stat points from this quest.Izual grants +2 skill points in Normal. Normal Izual point 2/2Quest skill reward +1 skillquest step Put 1 skill point: Vigor (rank 1)Stats: No stat points from this quest.Izual grants +2 skill points in Normal. Level 26Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 9)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 26: spend both rewards now so the next row stays exact. Level 27Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 10)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 27: spend both rewards now so the next row stays exact. Level 28Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 11)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 28: spend both rewards now so the next row stays exact. Level 29Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 12)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 29: spend both rewards now so the next row stays exact. Level 30Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 13)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 30: spend both rewards now so the next row stays exact. Level 31Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 14)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 31: spend both rewards now so the next row stays exact. Level 32Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 15)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 32: spend both rewards now so the next row stays exact. Level 33Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 16)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 33: spend both rewards now so the next row stays exact. Level 34Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 17)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 34: spend both rewards now so the next row stays exact. Level 35Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 18)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 35: spend both rewards now so the next row stays exact. Level 36Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 19)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 36: spend both rewards now so the next row stays exact. Level 37Level-up point +1 skill / +5 stat Put 1 skill point: Blessed Hammer (rank 20)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 37: spend both rewards now so the next row stays exact. Level 38Level-up point +1 skill / +5 stat Put 1 skill point: Vigor (rank 2)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 38: spend both rewards now so the next row stays exact. Level 39Level-up point +1 skill / +5 stat Put 1 skill point: Vigor (rank 3)Stats: Strength for equipment, then put 5 points in Vitality; add Dexterity only after choosing a shield block target.Level 39: spend both rewards now so the next row stays exact. FCR mana resists block after gear
Runewords to watch Stealth -> Spirit sword -> Spirit shield -> Lore -> Insight merc
Prayer or Defiance merc works early; Insight solves Hammerdin mana pressure.
FCR 48 / 75 / 125
FHR 27 / 48 / 86
75 FCR is the first strong Hammerdin target; 125 is endgame-smooth.