The Horadric Field Manual
D2R Crafting Lab
Choose any of the 36 extracted crafting recipes, set your character and input item levels, inspect the exact output item and affix levels, then transmute a result from the legal rare-affix pool.
1 · Prepare the recipe
Amulet cannot naturally spawn ethereal.
2 · Control item level
Output ilvl = floor(clvl ÷ 2) + floor(input ilvl ÷ 2). The base qlvl and magic level are then applied to calculate affix level.
Horadric Field Notes · selected recipe
Caster Amulet Crafting Guide
Teleporting casters and builds solving a precise Faster Cast Rate breakpoint.
Start here · no crafting knowledge required
Beginner crafting path
First get the correct blue item, then put it in the Horadric Cube with the three listed ingredients. The character who clicks Transmute decides half of the new item's hidden level.
The level of the character who presses Transmute. Your current setting is 93.
A hidden level attached to the blue base. It is not the same as required level.
Half your clvl plus half the input ilvl, with each half rounded down.
The gate that decides which prefixes and suffixes can spawn on this base.
A fixed hidden value on Amulet used when converting item level into affix level.
The character level needed to equip the finished craft; high affixes can raise it sharply.
Live calculation · gambling on this character
Your complete gamble range
At character level 93, gambled Amulet bases have hidden item levels 88-97. Crafting them on this character produces item levels 90-94 and affix levels 90-94.
How to gamble the base
- 1Open any NPC's Gamble screen
Use the refresh button, or close and reopen the screen, until the item family you need appears.
- 2Buy the correct item
For this recipe, look for Amulet. Gambling may upgrade armor or weapons to exceptional or elite versions; you cannot choose that upgrade.
- 3Keep only a blue Magic result
Rare, set, unique, crafted, or white results cannot be used. A socketed blue Magic item remains Magic, but its sockets and modifiers are consumed by the craft.
- 4Craft on the planned character
The base keeps its hidden ilvl, but the character who transmutes it supplies the clvl half of the formula. Using the same character avoids mix-ups.
01 · Method
How to craft it
- 1Use a magic Amulet
Only a blue Magic base is valid. Its existing modifiers and sockets are consumed and do not transfer.
- 2Add Any Jewel + Ral Rune + Perfect Amethyst
Any jewel works. Its quality, item level, and modifiers do not affect the crafted result.
- 3Transmute on the intended character
Character level and input item level each contribute half, rounded down, to the new item level.
- 4Judge the complete result
This item level guarantees four random affixes.
02 · Guaranteed
Caster Amulet fixed properties
These properties always appear. Their values roll independently; the magic base and jewel do not improve them.
- Regenerate Mana 4% (maximum: Regenerate Mana 10%)
- +10 to Mana (maximum: +20 to Mana)
- +5% Faster Cast Rate (maximum: +10% Faster Cast Rate)
The fixed 5-10% FCR can stack with the rare 10% FCR suffix. That makes 15-20% crafted amulets possible while still allowing class skills and defensive affixes.
03 · Target
What makes it valuable
+2 class or skill-tree levels, enough total FCR for the build's breakpoint, then resistances, life, strength, dexterity, or mana.
Useful secondary rolls: Replenish Life · Magic Find · Damage or mana reduction · Charges that support a specific build
04 · Level check
Is this setup ready?
- Output item level
- 90
- Affix level
- 90
- Four-affix chance
- 100%
- Available affixes
- 167
Recommended: Affix level 90+. At character level 93, even the lowest gambled amulet (ilvl 88) produces an affix-level 90 craft. Gamble and craft on the same level-93+ character for a safe +2 skill pool.
05 · Result screen
Keep or reroll?
- ·Class or tree skills
- ·Bonus 10% FCR suffix
- ·Resistances
- ·Life and attributes
- ·Mana
A +2/20 amulet is not automatically valuable: the class, supporting stats, actual FCR breakpoint, and level requirement all matter.
Where materials are usually worth spending
Popular crafts and their purpose
Trade value changes by ladder and build. These are durable use-cases, not price promises.
Fixed properties versus random affixes
Crafting creates a new item. The recipe contributes three or four fixed properties, then the game selects one to four rare-eligible affixes. The original magic modifiers and jewel modifiers are discarded, and an ethereal input produces a non-ethereal craft. Magic-only affixes are excluded. A fixed property can stack with a rare-eligible random affix of the same stat, which is why some crafted totals exceed normal rare-item totals.
Why item level and affix level are different
Output ilvl is floor(character level ÷ 2) + floor(input ilvl ÷ 2). The base quality level and magic level then convert that output into affix level. Affix level decides which prefixes and suffixes are allowed; a higher value opens more affixes but does not improve the roll inside an affix's listed range.
Gambling, shopping, and dropped bases
Gambled magic items range from character level - 5 through character level + 4. Shopped items are normally character level + 5, capped at 99, with Normal-difficulty vendor restrictions. Monster drops use the monster's level. Use an exact item level when the source is known. For gloves, shopping is the precision method; gambling is useful, but never exact.
Affix limits and required level
Random affixes follow rare-item rules: no more than three prefixes or three suffixes, and two affixes from the same group cannot coexist. Crafted required level is the highest random-affix requirement + 10 + 3 per random affix, capped at 98, but it can never be lower than the base item's own requirement. This is why unwanted charged skills can make otherwise ordinary gloves require a very high level.
Extracted D2R affix records · selected base
Prefixes and suffixes for Amulet
A prefix or suffix becomes eligible when this craft's affix level reaches its minimum alvl. Required level is the affix's own equip requirement; the finished crafted item adds its crafting penalty. Two affixes from the same group cannot appear together.
- Current alvl
- 90
- Prefixes now
- 92
- Suffixes now
- 75
- Next unlock
- —
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 110
- +10 to Attack Rating (maximum: +20 to Attack Rating)
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 112
- +1 to Light Radius
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 14
- +1 to Maximum Damage
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 17
- +1 to Dexterity (maximum: +2 to Dexterity)
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 23
- +1 to Energy (maximum: +3 to Energy)
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 21
- 25% Extra Gold from Monsters (maximum: 40% Extra Gold from Monsters)
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 31
- +1 to Strength (maximum: +2 to Strength)
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 26
- +1 to Life (maximum: +5 to Life)
- Minimum alvl
- 1
- Affix rlvl
- 1
- Group
- 109
- +5 Maximum Stamina (maximum: +10 Maximum Stamina)
- Minimum alvl
- 3
- Affix rlvl
- 2
- Group
- 115
- +3 to Mana (maximum: +5 to Mana)
- Minimum alvl
- 5
- Affix rlvl
- 3
- Group
- 117
- Cold Resist +5% (maximum: Cold Resist +10%)
- Minimum alvl
- 5
- Affix rlvl
- 3
- Group
- 120
- Poison Resist +5% (maximum: Poison Resist +10%)
- Minimum alvl
- 5
- Affix rlvl
- 3
- Group
- 118
- Fire Resist +5% (maximum: Fire Resist +10%)
- Minimum alvl
- 5
- Affix rlvl
- 3
- Group
- 114
- 5% Better Chance of Getting Magic Items (maximum: 10% Better Chance of Getting Magic Items)
- Minimum alvl
- 5
- Affix rlvl
- 3
- Group
- 9
- +10% Faster Cast Rate
- Minimum alvl
- 5
- Affix rlvl
- 3
- Group
- 119
- Lightning Resist +5% (maximum: Lightning Resist +10%)
- Minimum alvl
- 6
- Affix rlvl
- 4
- Group
- 112
- +2 to Light Radius
- Minimum alvl
- 6
- Affix rlvl
- 4
- Group
- 44
- 10% Chance to Cast Level 3 Charged Bolt When Struck
- Minimum alvl
- 6
- Affix rlvl
- 4
- Group
- 25
- +1 to Light Radius
- +15 to Attack Rating
- Minimum alvl
- 6
- Affix rlvl
- 4
- Group
- 115
- +5 to Mana (maximum: +10 to Mana)
- Minimum alvl
- 7
- Affix rlvl
- 5
- Group
- 1
- Damage Reduced by 1
- Minimum alvl
- 7
- Affix rlvl
- 5
- Group
- 29
- Poison Length Reduced by 25%
- Minimum alvl
- 7
- Affix rlvl
- 5
- Group
- 26
- +6 to Life (maximum: +10 to Life)
- Minimum alvl
- 7
- Affix rlvl
- 3
- Group
- 23
- +4 to Energy (maximum: +6 to Energy)
- Minimum alvl
- 7
- Affix rlvl
- 5
- Group
- 2
- Magic Damage Reduced by 1
- Minimum alvl
- 8
- Affix rlvl
- 6
- Group
- 109
- +11 Maximum Stamina (maximum: +20 Maximum Stamina)
- Minimum alvl
- 8
- Affix rlvl
- 6
- Group
- 116
- All Resistances +3 (maximum: All Resistances +7)
- Minimum alvl
- 9
- Affix rlvl
- 6
- Group
- 107
- 7% Damage Taken Goes To Mana (maximum: 12% Damage Taken Goes To Mana)
- Minimum alvl
- 10
- Affix rlvl
- 8
- Group
- 31
- +3 to Strength (maximum: +5 to Strength)
- Minimum alvl
- 10
- Affix rlvl
- 7
- Group
- 19
- Replenish Life +3 (maximum: Replenish Life +5)
- Minimum alvl
- 10
- Affix rlvl
- 7
- Group
- 11
- Half Freeze Duration
- Minimum alvl
- 11
- Affix rlvl
- 8
- Group
- 17
- +3 to Dexterity (maximum: +5 to Dexterity)
- Minimum alvl
- 12
- Affix rlvl
- 9
- Group
- 117
- Cold Resist +11% (maximum: Cold Resist +20%)
- Minimum alvl
- 12
- Affix rlvl
- 9
- Group
- 119
- Lightning Resist +11% (maximum: Lightning Resist +20%)
- Minimum alvl
- 12
- Affix rlvl
- 9
- Group
- 22
- 5% Better Chance of Getting Magic Items (maximum: 15% Better Chance of Getting Magic Items)
- Minimum alvl
- 12
- Affix rlvl
- 9
- Group
- 44
- 5% Chance to Cast Level 3 Frost Nova When Struck
- Minimum alvl
- 12
- Affix rlvl
- 9
- Group
- 118
- Fire Resist +11% (maximum: Fire Resist +20%)
- Minimum alvl
- 12
- Affix rlvl
- 9
- Group
- 120
- Poison Resist +11% (maximum: Poison Resist +20%)
- Minimum alvl
- 13
- Affix rlvl
- 9
- Group
- 23
- +7 to Energy (maximum: +10 to Energy)
- Minimum alvl
- 14
- Affix rlvl
- 10
- Group
- 115
- +11 to Mana (maximum: +20 to Mana)
- Minimum alvl
- 15
- Affix rlvl
- 11
- Group
- 25
- +3 to Light Radius
- +30 to Attack Rating
- Minimum alvl
- 15
- Affix rlvl
- 11
- Group
- 28
- 3% Mana stolen per hit (maximum: 4% Mana stolen per hit)
- Minimum alvl
- 15
- Affix rlvl
- 11
- Group
- 26
- +11 to Life (maximum: +20 to Life)
- Minimum alvl
- 15
- Affix rlvl
- 11
- Group
- 15
- +2 to Minimum Damage (maximum: +3 to Minimum Damage)
- Minimum alvl
- 16
- Affix rlvl
- 12
- Group
- 44
- 12% Chance to Cast Level 4 Charged Bolt When Struck
- Minimum alvl
- 16
- Affix rlvl
- 12
- Group
- 22
- 16% Better Chance of Getting Magic Items (maximum: 25% Better Chance of Getting Magic Items)
- Minimum alvl
- 17
- Affix rlvl
- 12
- Group
- 19
- Replenish Life +6 (maximum: Replenish Life +10)
- Minimum alvl
- 17
- Affix rlvl
- 12
- Group
- 25
- +5 to Light Radius
- 5% Bonus to Attack Rating
- Minimum alvl
- 17
- Affix rlvl
- 12
- Group
- 21
- 41% Extra Gold from Monsters (maximum: 80% Extra Gold from Monsters)
- Minimum alvl
- 18
- Affix rlvl
- 13
- Group
- 117
- Cold Resist +21% (maximum: Cold Resist +30%)
- Minimum alvl
- 18
- Affix rlvl
- 13
- Group
- 119
- Lightning Resist +21% (maximum: Lightning Resist +30%)
- Minimum alvl
- 18
- Affix rlvl
- 13
- Group
- 118
- Fire Resist +21% (maximum: Fire Resist +30%)
- Minimum alvl
- 18
- Affix rlvl
- 13
- Group
- 120
- Poison Resist +21% (maximum: Poison Resist +30%)
- Minimum alvl
- 18
- Affix rlvl
- 13
- Group
- 29
- Poison Length Reduced by 50%
- Minimum alvl
- 18
- Affix rlvl
- 14
- Group
- 44
- Level -30 Inner Sight (-6 Charges)
- Minimum alvl
- 18
- Affix rlvl
- 13
- Group
- 1
- Damage Reduced by 2
- Minimum alvl
- 18
- Affix rlvl
- 12
- Group
- 2
- Magic Damage Reduced by 2
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Passive and Magic Skills (Amazon Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Fire Skills (Sorceress Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Offensive Auras (Paladin Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Chaos Skills (Warlock Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Cold Skills (Sorceress Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 115
- +21 to Mana (maximum: +30 to Mana)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Traps (Assassin Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Masteries (Barbarian Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Demon Skills (Warlock Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Poison and Bone Skills (Necromancer Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Summoning Skills (Necromancer Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Curses (Necromancer Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Combat Skills (Paladin Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Shadow Disciplines (Assassin Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Elemental Skills (Druid Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 26
- +21 to Life (maximum: +30 to Life)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Defensive Auras (Paladin Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Martial Arts (Assassin Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Warcries (Barbarian Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Lightning Skills (Sorceress Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Shape Shifting Skills (Druid Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Eldritch Skills (Warlock Only)
- Minimum alvl
- 20
- Affix rlvl
- 15
- Group
- 125
- +1 to Summoning Skills (Druid Only)
Showing 80 of 167 matching affixes · 175 rare-eligible affixes can apply to this base across all levels.