| Class | Necromancer |
|---|---|
| Build Type | Necromancer - Summon / Corpse Explosion Fishymancer - Early Ladder |
| Main Skills | Raise Skeleton, Skeleton Mastery, Corpse Explosion, Revive |
| Skill Target | Level 85, all 12 quest skill points |
This Early Ladder Fishymancer combines a skeleton army with curses and Corpse Explosion. Dual Spirit, Lore and Skin of the Vipermagi equip the Necromancer. The Act II mercenary uses Insight, Treachery and Tal Rasha's Horadric Crest. No charms or weapon switch are included. Its level-85 plan retains the documented Revive branch and assigns all 96 hard points. No item to sacrifice into an Iron Golem is supplied.
Raise skeletons from available corpses, keep a golem active and curse targets before expanding the fight with Corpse Explosion. Save corpses when you need to rebuild the army. Use Decrepify for control when appropriate; it replaces Amplify Damage rather than stacking with it. Revives are temporary and need replacing.
| Helm | Lore - Random Helm |
|---|---|
| Armor | Skin of the Vipermagi - 20-24 All Resist |
| Boots | Waterwalk - 55-65 HP, 180-209% ED |
| Gloves | Magefist - Random Roll |
| Weapon | Spirit - Crystal Sword - 25-29% FCR, 89-112 Mana, 3-8 Magic Abs |
| Offhand | Spirit - Monarch - 25-29% FCR,89-112 Mana, 3-8 Magic Abs |
| Belt | String of Ears - 6-7% LL, 10-14% DR, 150-180% ED, 10-15 MDR |
| Ring1 | Nagelring - 20-29% MF, 60-75 AR |
| Ring2 | Nagelring - 20-29% MF, 60-75 AR |
| Amulet | The Eye of Etlich - 7% LL |
| Weapon | Insight - Exceptional Polearm - 12-16 Meditation Aura, 200-259% ED |
|---|---|
| Armor | Treachery - Mage Plate |
| Helm | Tal Rasha's Horadric Crest - 99-130 Defense |
Level 85 with all 12 quest skill points: all 96 hard points allocated. Equipment bonuses are added separately.
The remaining points go to Golem Mastery to improve golem life and movement. The allocation does not require a runeword Iron Golem.
| Curses | |
|---|---|
| Amplify Damage | 1 hard point |
| Decrepify | 1 hard point |
| Iron Maiden | 1 hard point |
| Life Tap | 1 hard point |
| Terror | 1 hard point |
| Weaken | 1 hard point |
| Poison and Bone Skills | |
| Corpse Explosion | 20 hard points |
| Bone Armor | 1 hard point |
| Teeth | 1 hard point |
| Summoning Skills | |
| Raise Skeleton | 20 hard points |
| Revive | 20 hard points |
| Skeleton Mastery | 20 hard points |
| Golem Mastery | 3 hard points |
| Blood Golem | 1 hard point |
| Clay Golem | 1 hard point |
| Iron Golem | 1 hard point |
| Raise Skeletal Mage | 1 hard point |
| Summon Resist | 1 hard point |
Additional skill references: Played summoner guide.
This package contains the listed equipment and inventory items. A character or leveling service is not included. Finished socketed variants include only the socket contents stated in their item names.
Skill reference: Summon CE Necromancer guide.
Buyer answer
This Early Ladder Fishymancer combines a skeleton army with curses and Corpse Explosion.
13 items, including the specified three-item Act II mercenary setup.
Level 85; all 12 quest skill points; 96/96 hard points allocated.
Compare the exact item variants and quantities, then choose an available game mode. This package supplies gear rather than a character or leveling service.
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