| Class | Assassin |
|---|---|
| Build Type | Assassin - Lightning Sentry / Death Sentry Trapsin - Top Tier |
| Main Skills | Lightning Sentry, Shock Web, Charged Bolt Sentry, Death Sentry |
| Skill Target | Level 95, all 12 quest skill points |
This Top Tier Trapsin package combines Crescent Moon, Enigma and Spirit with an Infinity Act II mercenary. It includes a 6/6/4 Call to Arms and Spirit switch, perfect Annihilus and Assassin Torch, the listed lightning Sunder charm, seven Trap skillers and eight small charms. The level-95 plan fully develops Lightning Sentry, its two lightning synergies and Death Sentry, with remaining points supporting Shadow Master. Only items explicitly marked perfect have perfect specifications; the other listed roll ranges still apply.
Use Lightning Sentry to create the first corpses, then bring Death Sentry into the trap group. Reposition with Enigma and use Cloak of Shadows or Mind Blast when enemies close in. Keep the Infinity mercenary alive for Conviction support, and refresh Battle Orders from the switch when needed. Fade and Burst of Speed are alternatives, not simultaneous buffs. Trap placement depends on attack speed; Faster Cast Rate governs teleporting and other cast animations. Check the delivered gear and charm penalties before choosing attributes and breakpoints.
| Helm | Shako - 141 Perfect |
|---|---|
| Armor | Enigma - Mage Plate - 770-774 Defense |
| Boots | Sandstorm Trek - Ethereal - 15 Str, 10-14 Vita, 40-70% Poison Resistance, 140-170% ED |
| Gloves | Trang-Oul's Claws - 74 Defense - Perfect |
| Weapon | Crescent Moon - Phase Blade - 180-220% ED |
| Offhand | Spirit - Monarch - 35% FCR,89-112 Mana, 3-8 Magic Abs |
| Belt | Arachnid Mesh - 120% ED - Perfect |
| Ring1 | Stone of Jordan |
| Ring2 | Stone of Jordan |
| Amulet | Mara's Kaleidoscope - 30% All Res - Perfect |
| Switch Weapon | Call to Arms - Crystal Sword - 6 Battle Command, 6 Battle Orders, 4 Battle Cry |
|---|---|
| Switch Offhand | Spirit - Monarch - 35% FCR,89-112 Mana, 3-8 Magic Abs |
| 1x | Annihilus - 20 All Attributes / 20 All Resistances / 10 Experience - Perfect |
|---|---|
| 1x | Assassin Torch - 20 All Attributes / 20 All Resistances - Perfect |
| 1x | Renewed Crack of the Heavens - 15% Light Skill Dmg |
| 2x | Assassin Traps Skiller / 12% FHR |
| 5x | Assassin Traps Skiller / 38-39 Life |
| 4x | 5 All Resistances SC |
| 4x | 20 Life SC |
| Weapon | Infinity - Thresher - Ethereal - 255-289% ED, -45-49% ELR |
|---|---|
| Armor | Fortitude - Ethereal - Random Armor 2000 Def- 25-29 Allres, 1-1.375 Life per Level |
| Helm | Andariel's Visage - Ethereal - 25-29 Str, 10% LL, 100-150% ED |
Level 95 with all 12 quest skill points: 106 hard points allocated from a budget of 106. Equipment bonuses are added separately.
| Traps | |
|---|---|
| Charged Bolt Sentry | 20 hard points |
| Death Sentry | 20 hard points |
| Lightning Sentry | 20 hard points |
| Shock Web | 20 hard points |
| Fire Blast | 1 hard point |
| Shadow Disciplines | |
| Shadow Master | 17 hard points |
| Burst of Speed | 1 hard point |
| Claw Mastery | 1 hard point |
| Cloak of Shadows | 1 hard point |
| Fade | 1 hard point |
| Mind Blast | 1 hard point |
| Psychic Hammer | 1 hard point |
| Shadow Warrior | 1 hard point |
| Weapon Block | 1 hard point |
This package contains the listed equipment and inventory items. A character or leveling service is not included. Finished socketed variants include only the socket contents stated in their item names.
Skill reference: Lightning Trapsin guide.
Buyer answer
This Top Tier Trapsin package combines Crescent Moon, Enigma and Spirit with an Infinity Act II mercenary.
33 items, including the specified three-item Act II mercenary setup.
Level 95; all 12 quest skill points; 106/106 hard points allocated.
Compare the exact item variants and quantities, then choose an available game mode. This package supplies gear rather than a character or leveling service.
Closest matches to this item.



Popular related items in the same game and intent cluster.
Articles connected to this product's game and use-case.
A buyer-focused comparison of Ber Rune and Jah Rune for D2R runewords, Enigma planning, and high-rune value.
How to choose a D2R Hellfire Torch by class, stat roll, resistance roll, and delivery environment.
How to think about D2R magic find purchases, including Chance Guards, Shako, charms, and practical farming tradeoffs.
How D2R rune orders are delivered and what to check before buying high runes like Ber, Jah, and Zod.
Open live help and tell us what you need.