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Armour: (559-772)
Requires Level 69, 138 Str
(50-80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Critical Strike at Close Range

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