A prepared summon army, Beast support and an Infinity mercenary form this Uber Necromancer's combat plan. Enigma helps gather the army onto a chosen target, but suitable Revives must be collected near the encounter because they expire. Keeping the mercenary alive is part of the job.
Raise skeletons and mages from available corpses, cast Bone Armor, then prepare Urdar-type Revives with Crushing Blow before entering the encounter. Revives expire, so prepare the army close to the fight rather than leaving it waiting. Use Call to Arms / Spirit for Battle Command and Battle Orders, then return to Beast / Spirit.
| Helm | Shako - 141 Perfect |
|---|---|
| Armor | Enigma - Mage Plate - 770-774 Defense |
| Boots | Marrowwalk - Random Roll |
| Gloves | Trang-Oul'S Claws - 74 Defense - Perfect |
| Weapon | Beast - Berserker Axe - 260-269% Ed, 25-39 Strength |
| Offhand | Spirit - Monarch - 35% Fcr,89-112 Mana, 3-8 Magic Abs |
| Belt | Arachnid Mesh - 120% Ed - Perfect |
| Ring1 | Stone Of Jordan |
| Ring2 | Stone Of Jordan |
| Amulet | Mara'S Kaleidoscope - 30% All Res - Perfect |
| Switch Weapon | Call To Arms - Crystal Sword - 6 Battle Command, 6 Battle Orders, 4 Battle Cry |
|---|---|
| Switch Offhand | Spirit - Monarch - 35% Fcr,89-112 Mana, 3-8 Magic Abs |
| Inventory | Annihilus - 20 All Attributes / 20 All Resistances / 10 Experience - Perfect |
|---|---|
| Inventory | Necromancer Torch - 20 All Attributes / 20 All Resistances - Perfect |
| Inventory | Necromancer Summoning Skiller / 12% Fhr × 2 |
| Inventory | Necromancer Summoning Skiller / 38-39 Life × 5 |
| Inventory | 5 All Resistances Sc × 4 |
| Inventory | 20 Life Sc × 4 |
| Weapon | Infinity - Thresher - Ethereal - 255-289% Ed, -45-49% Elr |
|---|---|
| Armor | Fortitude - Ethereal - Random Armor 2000 Def- 25-29 Allres, 1-1.375 Life Per Level |
| Helm | Guillaume'S Face |
| Additional item | Kira'S Guardian - 70% All Res, 90-169 Defense |
|---|
| Raise Skeleton | 20 hard points |
|---|---|
| Skeleton Mastery | 20 hard points |
| Raise Skeletal Mage | 20 hard points |
| Bone Wall | 20 hard points |
| Clay Golem | 1 hard point |
| BloodGolem | 1 hard point |
| IronGolem | 1 hard point |
| Golem Mastery | 1 hard point |
| Summon Resist | 1 hard point |
| Revive | 1 hard point |
| Bone Armor | 1 hard point |
| Teeth | 1 hard point |
| Corpse Explosion | 1 hard point |
| Bone Spear | 1 hard point |
| Amplify Damage | 1 hard point |
| Weaken | 1 hard point |
| Terror | 1 hard point |
| Decrepify | 1 hard point |
| Bone Prison | 12 hard points |
Skill target: level 95 with all 12 quest skill points. Equipment bonuses are separate from the hard points shown above.
Includes the equipment and quantities listed above. A character and leveling service are not included. Item roll ranges and installed socket contents are exactly those stated in each variant.
Buyer answer
This refines the same army setup with 38–39-life Summoning skillers, perfect Torch/Annihilus and 6/6/4 CTA. Pick it for those support rolls, with the understanding that the equipment does not supply a prepared Revive army.
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