| Class | Druid |
|---|---|
| Build Type | Druid - Maul Werebear Druid - Early Ladder |
| Main Skills | Maul, Werebear, Lycanthropy, Shock Wave, Oak Sage, Summon Grizzly |
| Skill Target | Level 85, all 12 quest skill points |
This Early Ladder Maul Werebear uses a non-ethereal Ribcracker Quarterstaff with a Shael already installed, following the sheet's physical melee equipment. The level-85 plan combines Werebear and Maul with Oak Sage, Shock Wave and summon support. The listed Act II mercenary weapon, armor and helm are included.
Summon Oak Sage and the listed animal companions, use the buff switch if included, then transform into Werebear. Build Maul charges while attacking and refresh them as needed. Use Shock Wave against susceptible nearby enemies, reposition before being surrounded and recast fallen summons. Ribcracker is two-handed, so the main combat set has no shield block. Watch durability on this non-ethereal weapon and repair it when needed. Its Shael is already installed; no separate loose rune is included. The starter mercenary carries Insight. Physical-immune targets may require skipping; this kit does not include a physical sunder.
| Helm | Jalal's Mane - 180-199% ED |
|---|---|
| Armor | Fortitude - Dusk Shroud - 25-29 All Res, 1-1.375 Life per Level |
| Boots | Gore Rider - 160-199% ED |
| Gloves | Laying of Hands - 79-86 Defense |
| Weapon | Ribcracker - Quarterstaff - 200-300% ED - Shael Socketed |
| Belt | String of Ears - 6-7% LL, 10-14% DR, 150-180% ED, 10-15 MDR |
| Ring1 | Raven Frost - 15-19 Dex, 150-250 Attack Rating |
| Ring2 | Bul-Kathos' Wedding Band - 3-4% LL |
| Amulet | Highlord's Wrath |
No items are included in this section.
No items are included in this section.
| Weapon | Insight - Exceptional Polearm - 12-16 Meditation Aura, 200-259% ED |
|---|---|
| Armor | Treachery - Mage Plate |
| Helm | Tal Rasha's Horadric Crest - 99-130 Defense |
Level 85 with all 12 quest skill points: 96 hard points allocated from a budget of 96. Equipment bonuses are added separately.
| Maul | 20 hard points |
|---|---|
| Oak Sage | 20 hard points |
| Raven | 5 hard points |
| Lycanthropy | 10 hard points |
| Shock Wave | 5 hard points |
| Summon Dire Wolf | 1 hard point |
| Summon Grizzly | 4 hard points |
| Summon Spirit Wolf | 10 hard points |
| Werebear | 20 hard points |
| Werewolf | 1 hard point |
This package supplies the listed equipment and inventory items. A character or leveling service is not included. Only the socket contents explicitly stated in an item variant are included.
Skill reference: Maul Werebear Druid guide.
Current synergy reference: Blizzard D2R shapeshifting changes.
Buyer answer
This Early Ladder Maul Werebear uses a non-ethereal Ribcracker Quarterstaff with a Shael already installed, following the sheet's physical melee equipment.
12 items, including the specified three-item Act II mercenary setup.
Level 85; all 12 quest skill points; 96/96 hard points allocated.
Compare the exact item variants and quantities, then choose an available game mode. This package supplies gear rather than a character or leveling service.
Closest matches to this item.


Popular related items in the same game and intent cluster.








Articles connected to this product's game and use-case.
A buyer-focused comparison of Ber Rune and Jah Rune for D2R runewords, Enigma planning, and high-rune value.
How to choose a D2R Hellfire Torch by class, stat roll, resistance roll, and delivery environment.
How to think about D2R magic find purchases, including Chance Guards, Shako, charms, and practical farming tradeoffs.
How D2R rune orders are delivered and what to check before buying high runes like Ber, Jah, and Zod.
Open live help and tell us what you need.